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(function () { |
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'use strict'; |
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|
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var LINES = [ |
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[0,1,2],[3,4,5],[6,7,8], // rows |
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[0,3,6],[1,4,7],[2,5,8], // cols |
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[0,4,8],[2,4,6] // diagonals |
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]; |
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|
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function checkWinner(board) { |
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for (var i = 0; i < LINES.length; i++) { |
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var a = LINES[i][0], b = LINES[i][1], c = LINES[i][2]; |
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if (board[a] && board[a] === board[b] && board[a] === board[c]) { |
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return { sym: board[a], line: LINES[i] }; |
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} |
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} |
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return null; |
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} |
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|
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function isFull(board) { |
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return board.every(function (c) { return c !== ''; }); |
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} |
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|
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/* Minimax for hard AI */ |
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function minimax(board, depth, isMax, aiSym, playerSym) { |
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var w = checkWinner(board); |
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if (w) return w.sym === aiSym ? 10 - depth : depth - 10; |
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if (isFull(board)) return 0; |
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|
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var best = isMax ? -Infinity : Infinity; |
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for (var i = 0; i < 9; i++) { |
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if (board[i] !== '') continue; |
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board[i] = isMax ? aiSym : playerSym; |
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var score = minimax(board, depth + 1, !isMax, aiSym, playerSym); |
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board[i] = ''; |
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best = isMax ? Math.max(best, score) : Math.min(best, score); |
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} |
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return best; |
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} |
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|
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function bestMoveHard(board, aiSym, playerSym) { |
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var best = -Infinity, move = -1; |
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for (var i = 0; i < 9; i++) { |
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if (board[i] !== '') continue; |
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board[i] = aiSym; |
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var score = minimax(board, 0, false, aiSym, playerSym); |
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board[i] = ''; |
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if (score > best) { best = score; move = i; } |
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} |
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return move; |
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} |
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|
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function bestMoveMedium(board, aiSym, playerSym) { |
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// Win if possible |
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for (var i = 0; i < 9; i++) { |
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if (board[i] !== '') continue; |
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board[i] = aiSym; |
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if (checkWinner(board)) { board[i] = ''; return i; } |
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board[i] = ''; |
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} |
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// Block player |
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for (var j = 0; j < 9; j++) { |
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if (board[j] !== '') continue; |
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board[j] = playerSym; |
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if (checkWinner(board)) { board[j] = ''; return j; } |
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board[j] = ''; |
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} |
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// Center |
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if (board[4] === '') return 4; |
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// Random |
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return bestMoveRandom(board); |
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} |
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|
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function bestMoveRandom(board) { |
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var empties = []; |
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for (var i = 0; i < 9; i++) { |
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if (board[i] === '') empties.push(i); |
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} |
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return empties[Math.floor(Math.random() * empties.length)]; |
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} |
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|
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function initBlock(root) { |
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var opts = {}; |
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try { opts = JSON.parse(root.getAttribute('data-opts') || '{}'); } catch (e) {} |
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|
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var playerSym = opts.playerSymbol || 'X'; |
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var aiSym = opts.aiSymbol || 'O'; |
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var mode = opts.defaultMode || 'ai'; // 'ai' | 'pvp' |
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var aiDiff = opts.aiDifficulty || 'hard'; |
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var showScore = opts.showScore !== false; |
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var accentColor = opts.accentColor || '#6366f1'; |
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var xColor = opts.xColor || '#ef4444'; |
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var oColor = opts.oColor || '#3b82f6'; |
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var cellBg = opts.cellBg || '#ffffff'; |
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var winLineBg = opts.winLineBg || '#22c55e'; |
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var gridLine = opts.gridLine || '#d1d5db'; |
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var sectionBg = opts.sectionBg || '#eef2ff'; |
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var cardBg = opts.cardBg || '#ffffff'; |
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var titleColor = opts.titleColor || '#312e81'; |
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var fontSize = opts.fontSize || 28; |
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var subtitleSize = opts.subtitleSize || 15; |
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|
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// Unique ID for localStorage |
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var uid = root.getAttribute('data-uid') || root.id || Math.random().toString(36).slice(2); |
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|
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// Score persistence |
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var storeKey = 'bkbg_ttt_' + uid; |
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var stored = {}; |
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try { stored = JSON.parse(localStorage.getItem(storeKey) || '{}'); } catch (e) {} |
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var score = { |
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player: parseInt(stored.player || 0, 10), |
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ai: parseInt(stored.ai || 0, 10), |
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draws: parseInt(stored.draws || 0, 10) |
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}; |
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|
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// Game state |
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var board = ['','','','','','','','','']; |
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var currentPlayer = playerSym; // who plays next (pvp uses player1/player2) |
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var player1 = playerSym, player2 = aiSym; |
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var gameOver = false; |
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var aiThinking = false; |
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var currentMode = mode; |
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|
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// ----- Render helpers ----- |
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function saveScore() { |
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try { localStorage.setItem(storeKey, JSON.stringify(score)); } catch (e) {} |
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} |
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|
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function render() { |
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root.innerHTML = ''; |
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root.style.background = sectionBg; |
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root.style.borderRadius = '16px'; |
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root.style.padding = '28px 20px'; |
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root.style.textAlign = 'center'; |
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|
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var wrap = document.createElement('div'); |
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wrap.className = 'bkbg-ttt-wrap'; |
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wrap.style.padding = '0'; |
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|
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// Title |
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var titleEl = root.parentElement && root.parentElement.querySelector('.bkbg-ttt-title-ext'); |
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// Title/Subtitle are output by save() outside .bkbg-ttt-app — just render score + board here |
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|
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// Score |
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if (showScore) { |
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var scoreRow = document.createElement('div'); |
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scoreRow.className = 'bkbg-ttt-score'; |
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var scoreItems = [ |
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{ label: currentMode === 'ai' ? 'You' : 'Player 1', val: score.player, color: xColor }, |
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{ label: 'Draw', val: score.draws, color: '#6b7280' }, |
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{ label: currentMode === 'ai' ? 'AI' : 'Player 2', val: score.ai, color: oColor } |
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]; |
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scoreItems.forEach(function (s) { |
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var box = document.createElement('div'); |
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box.className = 'bkbg-ttt-score-box'; |
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box.style.background = cardBg; |
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box.style.borderTop = '4px solid ' + s.color; |
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var val = document.createElement('div'); |
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val.className = 'bkbg-ttt-score-val'; |
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val.style.color = s.color; |
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val.textContent = s.val; |
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var lbl = document.createElement('div'); |
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lbl.className = 'bkbg-ttt-score-lbl'; |
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lbl.style.color = titleColor; |
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lbl.textContent = s.label; |
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box.appendChild(val); |
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box.appendChild(lbl); |
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scoreRow.appendChild(box); |
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}); |
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wrap.appendChild(scoreRow); |
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} |
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|
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// Mode toggle |
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var modeRow = document.createElement('div'); |
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modeRow.className = 'bkbg-ttt-mode-row'; |
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['ai','pvp'].forEach(function (m) { |
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var btn = document.createElement('button'); |
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btn.className = 'bkbg-ttt-mode-btn'; |
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btn.textContent = m === 'ai' ? 'vs AI' : 'vs Player'; |
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btn.style.borderColor = accentColor; |
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btn.style.background = currentMode === m ? accentColor : 'transparent'; |
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btn.style.color = currentMode === m ? '#fff' : accentColor; |
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btn.addEventListener('click', function () { |
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if (currentMode !== m) { currentMode = m; resetGame(); } |
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}); |
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modeRow.appendChild(btn); |
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}); |
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wrap.appendChild(modeRow); |
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|
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// Status |
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var status = document.createElement('div'); |
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status.className = 'bkbg-ttt-status'; |
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status.id = 'bkbg-ttt-status-' + uid; |
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status.style.background = accentColor; |
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status.style.color = '#fff'; |
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updateStatusEl(status); |
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wrap.appendChild(status); |
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|
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// Board |
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var boardEl = document.createElement('div'); |
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boardEl.className = 'bkbg-ttt-board'; |
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boardEl.id = 'bkbg-ttt-board-' + uid; |
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|
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var result = checkWinner(board); |
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var winLine = result ? result.line : null; |
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|
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for (var i = 0; i < 9; i++) { |
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(function (idx) { |
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var cell = document.createElement('div'); |
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cell.className = 'bkbg-ttt-cell' + (board[idx] ? ' bkbg-ttt-taken' : ''); |
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cell.style.background = cellBg; |
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cell.style.borderColor = gridLine; |
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|
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if (winLine && winLine.indexOf(idx) !== -1) { |
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cell.classList.add('bkbg-ttt-win'); |
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cell.style.background = winLineBg; |
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} |
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|
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if (board[idx]) { |
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var sym = document.createElement('span'); |
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sym.textContent = board[idx]; |
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sym.style.color = board[idx] === playerSym ? xColor : oColor; |
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cell.appendChild(sym); |
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} |
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|
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cell.addEventListener('click', function () { onCellClick(idx); }); |
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boardEl.appendChild(cell); |
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})(i); |
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} |
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wrap.appendChild(boardEl); |
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|
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// AI thinking dots |
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var thinkEl = document.createElement('div'); |
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thinkEl.id = 'bkbg-ttt-think-' + uid; |
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thinkEl.style.height = '24px'; |
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thinkEl.style.marginBottom = '8px'; |
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if (aiThinking) { |
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var dots = document.createElement('div'); |
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dots.className = 'bkbg-ttt-thinking'; |
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for (var d = 0; d < 3; d++) { |
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var sp = document.createElement('span'); |
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sp.style.background = accentColor; |
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dots.appendChild(sp); |
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} |
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thinkEl.appendChild(dots); |
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} |
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wrap.appendChild(thinkEl); |
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|
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// Actions |
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var actions = document.createElement('div'); |
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actions.className = 'bkbg-ttt-actions'; |
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|
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var resetBtn = document.createElement('button'); |
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resetBtn.className = 'bkbg-ttt-btn'; |
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resetBtn.style.background = accentColor; |
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resetBtn.textContent = 'New Game'; |
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resetBtn.addEventListener('click', function () { resetGame(); }); |
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|
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var clearBtn = document.createElement('button'); |
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clearBtn.className = 'bkbg-ttt-btn bkbg-ttt-btn-outline'; |
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clearBtn.style.borderColor = '#6b7280'; |
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clearBtn.style.color = '#6b7280'; |
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clearBtn.textContent = 'Reset Score'; |
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clearBtn.addEventListener('click', function () { |
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score = { player: 0, ai: 0, draws: 0 }; |
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saveScore(); |
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render(); |
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}); |
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|
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actions.appendChild(resetBtn); |
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actions.appendChild(clearBtn); |
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wrap.appendChild(actions); |
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|
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root.appendChild(wrap); |
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} |
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|
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function updateStatusEl(el) { |
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if (!el) return; |
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var result = checkWinner(board); |
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if (result) { |
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var sym = result.sym; |
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if (sym === playerSym) { |
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el.textContent = currentMode === 'ai' ? '🎉 You Win!' : '🎉 Player 1 Wins!'; |
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} else { |
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el.textContent = currentMode === 'ai' ? '🤖 AI Wins!' : '🎉 Player 2 Wins!'; |
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} |
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} else if (isFull(board)) { |
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el.textContent = "It's a Draw!"; |
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} else { |
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if (currentMode === 'ai') { |
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el.textContent = currentPlayer === playerSym ? 'Your turn (' + playerSym + ')' : 'AI thinking…'; |
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} else { |
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el.textContent = (currentPlayer === player1 ? 'Player 1' : 'Player 2') + ' — ' + currentPlayer; |
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} |
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} |
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} |
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|
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function onCellClick(idx) { |
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if (gameOver || aiThinking || board[idx] !== '') return; |
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if (currentMode === 'ai' && currentPlayer !== playerSym) return; |
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|
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placeSymbol(idx, currentPlayer); |
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} |
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|
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function placeSymbol(idx, sym) { |
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board[idx] = sym; |
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var result = checkWinner(board); |
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|
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if (result) { |
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gameOver = true; |
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if (result.sym === playerSym) score.player++; |
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else score.ai++; |
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saveScore(); |
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render(); |
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return; |
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} |
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|
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if (isFull(board)) { |
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gameOver = true; |
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score.draws++; |
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saveScore(); |
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render(); |
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return; |
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} |
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|
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// Switch turn |
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currentPlayer = (currentPlayer === player1) ? player2 : player1; |
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render(); |
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|
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if (currentMode === 'ai' && currentPlayer === aiSym && !gameOver) { |
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scheduleAI(); |
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} |
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} |
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|
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function scheduleAI() { |
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aiThinking = true; |
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render(); |
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var delay = aiDiff === 'easy' ? 200 : (aiDiff === 'medium' ? 350 : 550); |
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setTimeout(function () { |
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aiThinking = false; |
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var move; |
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if (aiDiff === 'hard') move = bestMoveHard(board.slice(), aiSym, playerSym); |
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else if (aiDiff === 'medium') move = bestMoveMedium(board.slice(), aiSym, playerSym); |
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else move = bestMoveRandom(board); |
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|
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if (move !== undefined && move !== -1) { |
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placeSymbol(move, aiSym); |
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} |
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}, delay); |
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} |
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|
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function resetGame() { |
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board = ['','','','','','','','','']; |
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currentPlayer = player1; |
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gameOver = false; |
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aiThinking = false; |
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render(); |
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} |
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|
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resetGame(); |
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} |
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|
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function init() { |
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document.querySelectorAll('.bkbg-ttt-app').forEach(function (root) { |
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initBlock(root); |
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}); |
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} |
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|
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if (document.readyState === 'loading') { |
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document.addEventListener('DOMContentLoaded', init); |
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} else { |
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init(); |
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} |
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})(); |
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|