# code-block-pro/1.27.3/build/shiki/samples/shaderlab.sample

Code Block Pro – Beautiful Syntax Highlighting, version 1.27.3. 61 lines.

- Page: https://pluginprobe.com/plugins/code-block-pro/1.27.3/code/build/shiki/samples/shaderlab.sample
- Raw: https://pluginprobe.com/plugins/code-block-pro/1.27.3/raw/build/shiki/samples/shaderlab.sample
- Modified: 2023-09-03T01:04:34+00:00

Line numbers below start at 1. Link to a line or a range by appending a fragment to the
page URL, for example `https://pluginprobe.com/plugins/code-block-pro/1.27.3/code/build/shiki/samples/shaderlab.sample#L10-L20`.

```
Shader "Unlit/NewUnlitShader"
{
    Properties
    {
        _MainTex ("Texture", 2D) = "white" {}
    }
    SubShader
    {
        Tags { "RenderType"="Opaque" }
        LOD 100

        Pass
        {
            CGPROGRAM
            #pragma vertex vert
            #pragma fragment frag
            // make fog work
            #pragma multi_compile_fog

            #include "UnityCG.cginc"

            struct appdata
            {
                float4 vertex : POSITION;
                float2 uv : TEXCOORD0;
            };

            struct v2f
            {
                float2 uv : TEXCOORD0;
                UNITY_FOG_COORDS(1)
                float4 vertex : SV_POSITION;
            };

            sampler2D _MainTex;
            float4 _MainTex_ST;

            v2f vert (appdata v)
            {
                v2f o;
                o.vertex = UnityObjectToClipPos(v.vertex);
                o.uv = TRANSFORM_TEX(v.uv, _MainTex);
                UNITY_TRANSFER_FOG(o,o.vertex);
                return o;
            }

            fixed4 frag (v2f i) : SV_Target
            {
                // sample the texture
                fixed4 col = tex2D(_MainTex, i.uv);
                // apply fog
                UNITY_APPLY_FOG(i.fogCoord, col);
                return col;
            }
            ENDCG
        }
    }
}

// From https://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html

```
