var React=(()=>{var v=(e,t)=>()=>(t||e((t={exports:{}}).exports,t),t.exports);var V=v(r=>{"use strict";var y=Symbol.for("react.element"),N=Symbol.for("react.portal"),U=Symbol.for("react.fragment"),F=Symbol.for("react.strict_mode"),L=Symbol.for("react.profiler"),M=Symbol.for("react.provider"),z=Symbol.for("react.context"),B=Symbol.for("react.forward_ref"),H=Symbol.for("react.suspense"),W=Symbol.for("react.memo"),G=Symbol.for("react.lazy"),R=Symbol.iterator;function J(e){return e===null||typeof e!="object"?null:(e=R&&e[R]||e["@@iterator"],typeof e=="function"?e:null)}var C={isMounted:function(){return!1},enqueueForceUpdate:function(){},enqueueReplaceState:function(){},enqueueSetState:function(){}},j=Object.assign,x={};function p(e,t,n){this.props=e,this.context=t,this.refs=x,this.updater=n||C}p.prototype.isReactComponent={};p.prototype.setState=function(e,t){if(typeof e!="object"&&typeof e!="function"&&e!=null)throw Error("setState(...): takes an object of state variables to update or a function which returns an object of state variables.");this.updater.enqueueSetState(this,e,t,"setState")};p.prototype.forceUpdate=function(e){this.updater.enqueueForceUpdate(this,e,"forceUpdate")};function O(){}O.prototype=p.prototype;function S(e,t,n){this.props=e,this.context=t,this.refs=x,this.updater=n||C}var E=S.prototype=new O;E.constructor=S;j(E,p.prototype);E.isPureReactComponent=!0;var $=Array.isArray,g=Object.prototype.hasOwnProperty,k={current:null},P={key:!0,ref:!0,__self:!0,__source:!0};function I(e,t,n){var u,o={},c=null,f=null;if(t!=null)for(u in t.ref!==void 0&&(f=t.ref),t.key!==void 0&&(c=""+t.key),t)g.call(t,u)&&!P.hasOwnProperty(u)&&(o[u]=t[u]);var s=arguments.length-2;if(s===1)o.children=n;else if(1{"use strict";D.exports=V()});var Z=v((ne,A)=>{A.exports={...T()}});return Z();})(); /*! Bundled license information: react/cjs/react.production.min.js: (** * @license React * react.production.min.js * * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. *) */