| 1 |
"use strict"; |
| 2 |
|
| 3 |
(function ($) { |
| 4 |
// In Elementor the preview iframe can be narrow even on desktop. |
| 5 |
// Detect "mobile" by pointer/hover capabilities, not by width. |
| 6 |
const isTouchLike = () => window.matchMedia("(hover: none), (pointer: coarse)").matches; |
| 7 |
|
| 8 |
const clamp = (val, min, max) => Math.max(min, Math.min(max, val)); |
| 9 |
|
| 10 |
const getCssVar = (el, name, fallback) => { |
| 11 |
const value = window.getComputedStyle(el).getPropertyValue(name).trim(); |
| 12 |
return value || fallback; |
| 13 |
}; |
| 14 |
|
| 15 |
const getNumberCssVar = (el, name, fallback) => { |
| 16 |
const raw = getCssVar(el, name, ""); |
| 17 |
const num = parseFloat(raw); |
| 18 |
return Number.isFinite(num) ? num : fallback; |
| 19 |
}; |
| 20 |
|
| 21 |
const setupSpoilerCanvas = ($item, $inner) => { |
| 22 |
if ($item.data("kngSpoilerInit")) return; |
| 23 |
$item.data("kngSpoilerInit", true); |
| 24 |
|
| 25 |
const innerEl = $inner.get(0); |
| 26 |
const textEl = $inner.find("span").first().get(0); |
| 27 |
if (!innerEl || !textEl) return; |
| 28 |
|
| 29 |
const canvas = document.createElement("canvas"); |
| 30 |
canvas.className = "king-addons-spoiler-canvas"; |
| 31 |
innerEl.appendChild(canvas); |
| 32 |
const ctx = canvas.getContext("2d"); |
| 33 |
if (!ctx) return; |
| 34 |
|
| 35 |
const state = { |
| 36 |
dpr: Math.max(1, Math.min(2, window.devicePixelRatio || 1)), |
| 37 |
w: 0, |
| 38 |
h: 0, |
| 39 |
particles: [], |
| 40 |
revealPoints: [], |
| 41 |
rafId: 0, |
| 42 |
start: performance.now(), |
| 43 |
last: performance.now(), |
| 44 |
running: false, |
| 45 |
bounds: null, |
| 46 |
cloud: null, |
| 47 |
region: null, |
| 48 |
sprites: null, |
| 49 |
spriteKey: "", |
| 50 |
edgeFadeStart: 0.65, |
| 51 |
edgeFadeEnd: 2.05, |
| 52 |
}; |
| 53 |
|
| 54 |
const getText = () => ($(textEl).text() || "").trim(); |
| 55 |
|
| 56 |
const parseColor = (color) => { |
| 57 |
// Supports: #rgb, #rrggbb, rgb(), rgba(). Falls back to medium gray. |
| 58 |
const fallback = { r: 156, g: 163, b: 175 }; |
| 59 |
if (!color) return fallback; |
| 60 |
const c = color.toString().trim(); |
| 61 |
if (c.startsWith("#")) { |
| 62 |
const hex = c.slice(1); |
| 63 |
if (hex.length === 3) { |
| 64 |
const r = parseInt(hex[0] + hex[0], 16); |
| 65 |
const g = parseInt(hex[1] + hex[1], 16); |
| 66 |
const b = parseInt(hex[2] + hex[2], 16); |
| 67 |
return { r, g, b }; |
| 68 |
} |
| 69 |
if (hex.length === 6) { |
| 70 |
const r = parseInt(hex.slice(0, 2), 16); |
| 71 |
const g = parseInt(hex.slice(2, 4), 16); |
| 72 |
const b = parseInt(hex.slice(4, 6), 16); |
| 73 |
return { r, g, b }; |
| 74 |
} |
| 75 |
return fallback; |
| 76 |
} |
| 77 |
const m = c.match(/rgba?\(([^)]+)\)/i); |
| 78 |
if (m) { |
| 79 |
const parts = m[1].split(",").map((p) => p.trim()); |
| 80 |
const r = parseInt(parts[0], 10); |
| 81 |
const g = parseInt(parts[1], 10); |
| 82 |
const b = parseInt(parts[2], 10); |
| 83 |
if ([r, g, b].every((n) => Number.isFinite(n))) { |
| 84 |
return { r, g, b }; |
| 85 |
} |
| 86 |
} |
| 87 |
return fallback; |
| 88 |
}; |
| 89 |
|
| 90 |
const rebuildParticles = () => { |
| 91 |
const text = getText(); |
| 92 |
state.particles = []; |
| 93 |
state.cloud = null; |
| 94 |
state.region = null; |
| 95 |
if (!text || state.w <= 1 || state.h <= 1) return; |
| 96 |
|
| 97 |
// iMessage Invisible Ink is not per-letter; it's a tight rounded-rect over the text box. |
| 98 |
const computed = window.getComputedStyle($item.get(0)); |
| 99 |
const font = computed.font || `${computed.fontWeight} ${computed.fontSize} ${computed.fontFamily}`; |
| 100 |
|
| 101 |
// Measure using an offscreen context. |
| 102 |
const mcanvas = document.createElement("canvas"); |
| 103 |
const mctx = mcanvas.getContext("2d"); |
| 104 |
if (!mctx) return; |
| 105 |
mctx.font = font; |
| 106 |
|
| 107 |
const fontSize = parseFloat(computed.fontSize) || 16; |
| 108 |
const lineHeightRaw = computed.lineHeight; |
| 109 |
const lineHeight = Number.isFinite(parseFloat(lineHeightRaw)) ? parseFloat(lineHeightRaw) : fontSize * 1.25; |
| 110 |
|
| 111 |
// Region from actual laid-out text box. |
| 112 |
const innerRect = innerEl.getBoundingClientRect(); |
| 113 |
const spanRect = textEl.getBoundingClientRect(); |
| 114 |
const relX = spanRect.left - innerRect.left; |
| 115 |
const relY = spanRect.top - innerRect.top; |
| 116 |
const relW = spanRect.width; |
| 117 |
const relH = spanRect.height; |
| 118 |
|
| 119 |
const padX = Math.max(10, relW * 0.04, fontSize * 0.7); |
| 120 |
const padY = Math.max(6, relH * 0.18, fontSize * 0.35); |
| 121 |
const rx = relW / 2; |
| 122 |
const corner = clamp(lineHeight * 0.55, 10, Math.max(10, (relH + padY * 2) / 2)); |
| 123 |
|
| 124 |
const region = { |
| 125 |
x: clamp(relX - padX, 0, Math.max(0, state.w - 1)), |
| 126 |
y: clamp(relY - padY, 0, Math.max(0, state.h - 1)), |
| 127 |
w: Math.max(1, relW + padX * 2), |
| 128 |
h: Math.max(1, relH + padY * 2), |
| 129 |
r: corner, |
| 130 |
feather: Math.max(8, lineHeight * 0.28), |
| 131 |
}; |
| 132 |
// Clamp region size inside canvas. |
| 133 |
if (region.x + region.w > state.w) region.w = Math.max(1, state.w - region.x); |
| 134 |
if (region.y + region.h > state.h) region.h = Math.max(1, state.h - region.y); |
| 135 |
state.region = region; |
| 136 |
|
| 137 |
// Target count based on region area. |
| 138 |
const maxParticles = 2200; |
| 139 |
const minParticles = 520; |
| 140 |
const area = region.w * region.h; |
| 141 |
const targetTotal = clamp(Math.round(area / 22), minParticles, maxParticles); |
| 142 |
|
| 143 |
const sdfRoundRect = (px, py, rr) => { |
| 144 |
const cx = rr.x + rr.w / 2; |
| 145 |
const cy = rr.y + rr.h / 2; |
| 146 |
const hx = rr.w / 2 - rr.r; |
| 147 |
const hy = rr.h / 2 - rr.r; |
| 148 |
const qx = Math.abs(px - cx) - hx; |
| 149 |
const qy = Math.abs(py - cy) - hy; |
| 150 |
const ax = Math.max(qx, 0); |
| 151 |
const ay = Math.max(qy, 0); |
| 152 |
return Math.hypot(ax, ay) + Math.min(Math.max(qx, qy), 0) - rr.r; |
| 153 |
}; |
| 154 |
|
| 155 |
const samplePoint = () => { |
| 156 |
const margin = region.feather * 1.15; |
| 157 |
for (let k = 0; k < 14; k += 1) { |
| 158 |
const x = region.x + (Math.random() * (region.w + margin * 2) - margin); |
| 159 |
const y = region.y + (Math.random() * (region.h + margin * 2) - margin); |
| 160 |
if (sdfRoundRect(x, y, region) <= margin) return { x, y }; |
| 161 |
} |
| 162 |
return { x: region.x + region.w / 2, y: region.y + region.h / 2 }; |
| 163 |
}; |
| 164 |
|
| 165 |
for (let i = 0; i < targetTotal; i += 1) { |
| 166 |
const pt = samplePoint(); |
| 167 |
const speed = 7 + Math.random() * 10; |
| 168 |
const dir = Math.random() * Math.PI * 2; |
| 169 |
const sparkle = Math.random() < 0.06; |
| 170 |
const size = sparkle ? (0.90 + Math.random() * 0.35) : (0.55 + Math.random() * 0.28); |
| 171 |
const tint = sparkle ? (0.65 + Math.random() * 0.25) : (0.22 + Math.random() * 0.22); |
| 172 |
const kind = sparkle ? "spark" : (Math.random() < 0.55 ? "dust" : "dust2"); |
| 173 |
state.particles.push({ |
| 174 |
x: pt.x, |
| 175 |
y: pt.y, |
| 176 |
vx: Math.cos(dir) * speed, |
| 177 |
vy: Math.sin(dir) * speed, |
| 178 |
baseSpeed: speed, |
| 179 |
alpha: 1, |
| 180 |
size, |
| 181 |
sparkle, |
| 182 |
tint, |
| 183 |
kind, |
| 184 |
phase: Math.random() * Math.PI * 2, |
| 185 |
twinkleSpeed: 0.6 + Math.random() * 1.0, |
| 186 |
// store region ref values for cheaper access |
| 187 |
rx: region.x, |
| 188 |
ry: region.y, |
| 189 |
rw: region.w, |
| 190 |
rh: region.h, |
| 191 |
rr: region.r, |
| 192 |
rf: region.feather, |
| 193 |
}); |
| 194 |
} |
| 195 |
}; |
| 196 |
|
| 197 |
const resize = () => { |
| 198 |
const rect = innerEl.getBoundingClientRect(); |
| 199 |
const w = Math.max(1, rect.width); |
| 200 |
const h = Math.max(1, rect.height); |
| 201 |
|
| 202 |
// Avoid rebuilding on tiny sub-pixel changes. |
| 203 |
if (Math.abs(w - state.w) < 0.5 && Math.abs(h - state.h) < 0.5) return; |
| 204 |
|
| 205 |
state.w = w; |
| 206 |
state.h = h; |
| 207 |
canvas.width = Math.ceil(w * state.dpr); |
| 208 |
canvas.height = Math.ceil(h * state.dpr); |
| 209 |
canvas.style.width = `${w}px`; |
| 210 |
canvas.style.height = `${h}px`; |
| 211 |
ctx.setTransform(state.dpr, 0, 0, state.dpr, 0, 0); |
| 212 |
|
| 213 |
rebuildParticles(); |
| 214 |
}; |
| 215 |
|
| 216 |
const addRevealPoint = (x, y) => { |
| 217 |
state.revealPoints.push({ x, y, t: performance.now() }); |
| 218 |
if (state.revealPoints.length > 30) { |
| 219 |
state.revealPoints.shift(); |
| 220 |
} |
| 221 |
}; |
| 222 |
|
| 223 |
const setSpotlight = (clientX, clientY, enabled) => { |
| 224 |
if (!enabled) { |
| 225 |
innerEl.style.setProperty("--kng-spoiler-spot-r", "0px"); |
| 226 |
return; |
| 227 |
} |
| 228 |
|
| 229 |
const rect = textEl.getBoundingClientRect(); |
| 230 |
const x = clientX - rect.left; |
| 231 |
const y = clientY - rect.top; |
| 232 |
const r = 34; |
| 233 |
|
| 234 |
innerEl.style.setProperty("--kng-spoiler-spot-x", `${x}px`); |
| 235 |
innerEl.style.setProperty("--kng-spoiler-spot-y", `${y}px`); |
| 236 |
innerEl.style.setProperty("--kng-spoiler-spot-r", `${r}px`); |
| 237 |
}; |
| 238 |
|
| 239 |
const clearRevealPoints = () => { |
| 240 |
state.revealPoints = []; |
| 241 |
// Restore particles quickly. |
| 242 |
state.particles.forEach((p) => { |
| 243 |
p.alpha = 1; |
| 244 |
// Keep their motion; just restore opacity. |
| 245 |
}); |
| 246 |
}; |
| 247 |
|
| 248 |
const draw = () => { |
| 249 |
if ($inner.hasClass("is-revealed")) { |
| 250 |
state.running = false; |
| 251 |
state.rafId = 0; |
| 252 |
return; |
| 253 |
} |
| 254 |
|
| 255 |
const now = performance.now(); |
| 256 |
const time = (now - state.start) / 1000; |
| 257 |
const dt = clamp((now - state.last) / 1000, 0, 0.05); |
| 258 |
state.last = now; |
| 259 |
|
| 260 |
// Decay reveal points. |
| 261 |
const ttl = 1200; |
| 262 |
state.revealPoints = state.revealPoints.filter((p) => now - p.t < ttl); |
| 263 |
|
| 264 |
resize(); |
| 265 |
if (!state.w || !state.h) { |
| 266 |
state.rafId = requestAnimationFrame(draw); |
| 267 |
return; |
| 268 |
} |
| 269 |
|
| 270 |
const text = getText(); |
| 271 |
const computed = window.getComputedStyle($item.get(0)); |
| 272 |
const font = computed.font || `${computed.fontWeight} ${computed.fontSize} ${computed.fontFamily}`; |
| 273 |
const textColor = computed.color || "#000"; |
| 274 |
|
| 275 |
const spoilerColorRaw = getCssVar($item.get(0), "--kng-spoiler-color", "#9ca3af"); |
| 276 |
const spoilerRgb = parseColor(spoilerColorRaw); |
| 277 |
const spoilerOpacity = clamp(getNumberCssVar($item.get(0), "--kng-spoiler-opacity", 1), 0, 1); |
| 278 |
|
| 279 |
ctx.clearRect(0, 0, state.w, state.h); |
| 280 |
|
| 281 |
const radius = 26; |
| 282 |
const fadeSpeed = 0.12; |
| 283 |
|
| 284 |
const smoothStep = (a, b, x) => { |
| 285 |
const t = clamp((x - a) / (b - a), 0, 1); |
| 286 |
return t * t * (3 - 2 * t); |
| 287 |
}; |
| 288 |
|
| 289 |
const mixToWhite = (rgb, t) => { |
| 290 |
const tt = clamp(t, 0, 1); |
| 291 |
const r = Math.round(rgb.r + (255 - rgb.r) * tt); |
| 292 |
const g = Math.round(rgb.g + (255 - rgb.g) * tt); |
| 293 |
const b = Math.round(rgb.b + (255 - rgb.b) * tt); |
| 294 |
return { r, g, b }; |
| 295 |
}; |
| 296 |
|
| 297 |
const snap = (v) => { |
| 298 |
// Snap to device pixels for crisp rendering. |
| 299 |
const dpr = state.dpr || 1; |
| 300 |
return Math.round(v * dpr) / dpr; |
| 301 |
}; |
| 302 |
|
| 303 |
const ensureSprites = (rgb) => { |
| 304 |
const key = `${rgb.r},${rgb.g},${rgb.b}`; |
| 305 |
if (state.sprites && state.spriteKey === key) return; |
| 306 |
|
| 307 |
const makeSprite = (radiusPx, tintToWhite) => { |
| 308 |
const size = Math.ceil(radiusPx * 2 + 4); |
| 309 |
const c = document.createElement("canvas"); |
| 310 |
c.width = size; |
| 311 |
c.height = size; |
| 312 |
const cctx = c.getContext("2d"); |
| 313 |
if (!cctx) return c; |
| 314 |
|
| 315 |
// Keep color visible: only tiny whitening. |
| 316 |
const col = mixToWhite(rgb, tintToWhite); |
| 317 |
const cx = Math.floor(size / 2); |
| 318 |
const cy = Math.floor(size / 2); |
| 319 |
|
| 320 |
cctx.clearRect(0, 0, size, size); |
| 321 |
cctx.imageSmoothingEnabled = false; |
| 322 |
|
| 323 |
// Hard core (no AA): 1–2 device-independent pixels. |
| 324 |
const core = radiusPx >= 1.05 ? 2 : 1; |
| 325 |
cctx.globalAlpha = 1; |
| 326 |
cctx.fillStyle = `rgba(${col.r}, ${col.g}, ${col.b}, 1)`; |
| 327 |
cctx.fillRect(cx - Math.floor(core / 2), cy - Math.floor(core / 2), core, core); |
| 328 |
|
| 329 |
// Minimal halo (very subtle) so it doesn't look blurry. |
| 330 |
const grad = cctx.createRadialGradient(cx, cy, 0, cx, cy, radiusPx + 0.8); |
| 331 |
grad.addColorStop(0, `rgba(${col.r}, ${col.g}, ${col.b}, 0.18)`); |
| 332 |
grad.addColorStop(1, `rgba(${col.r}, ${col.g}, ${col.b}, 0)`); |
| 333 |
cctx.fillStyle = grad; |
| 334 |
cctx.beginPath(); |
| 335 |
cctx.arc(cx + 0.5, cy + 0.5, radiusPx + 0.8, 0, Math.PI * 2); |
| 336 |
cctx.fill(); |
| 337 |
return c; |
| 338 |
}; |
| 339 |
|
| 340 |
// Mostly small dust, rare brighter sparkles. |
| 341 |
state.sprites = { |
| 342 |
dust: makeSprite(0.72, 0.06), |
| 343 |
dust2: makeSprite(0.92, 0.08), |
| 344 |
spark: makeSprite(1.18, 0.14), |
| 345 |
}; |
| 346 |
state.spriteKey = key; |
| 347 |
}; |
| 348 |
|
| 349 |
const sdfRoundRectFast = (px, py, x, y, w, h, r) => { |
| 350 |
const cx = x + w / 2; |
| 351 |
const cy = y + h / 2; |
| 352 |
const hx = w / 2 - r; |
| 353 |
const hy = h / 2 - r; |
| 354 |
const qx = Math.abs(px - cx) - hx; |
| 355 |
const qy = Math.abs(py - cy) - hy; |
| 356 |
const ax = Math.max(qx, 0); |
| 357 |
const ay = Math.max(qy, 0); |
| 358 |
return Math.hypot(ax, ay) + Math.min(Math.max(qx, qy), 0) - r; |
| 359 |
}; |
| 360 |
|
| 361 |
const edgeFactorAt = (p) => { |
| 362 |
if (typeof p.cx !== "number" || typeof p.cy !== "number" || typeof p.rx !== "number" || typeof p.ry !== "number") { |
| 363 |
return 1; |
| 364 |
} |
| 365 |
const nx = (p.x - p.cx) / p.rx; |
| 366 |
const ny = (p.y - p.cy) / p.ry; |
| 367 |
const r = Math.sqrt(nx * nx + ny * ny) + (typeof p.edgeJitter === "number" ? p.edgeJitter : 0); |
| 368 |
|
| 369 |
// Feathered edge so the cloud doesn't end with a hard oval. |
| 370 |
// r <= 1.0 -> fully visible |
| 371 |
// 1.0 < r < 1.55 -> fade out |
| 372 |
// r >= 1.55 -> fully invisible (and we respawn) |
| 373 |
const fadeStart = state.edgeFadeStart || 1.0; |
| 374 |
const fadeEnd = state.edgeFadeEnd || 1.55; |
| 375 |
if (r <= fadeStart) return 1; |
| 376 |
if (r >= fadeEnd) return 0; |
| 377 |
const t = clamp((r - fadeStart) / (fadeEnd - fadeStart), 0, 1); |
| 378 |
const s = t * t * (3 - 2 * t); |
| 379 |
return 1 - s; |
| 380 |
}; |
| 381 |
|
| 382 |
const shouldRespawn = (p) => { |
| 383 |
if (typeof p.cx !== "number" || typeof p.cy !== "number" || typeof p.rx !== "number" || typeof p.ry !== "number") { |
| 384 |
return false; |
| 385 |
} |
| 386 |
const nx = (p.x - p.cx) / p.rx; |
| 387 |
const ny = (p.y - p.cy) / p.ry; |
| 388 |
const r = Math.sqrt(nx * nx + ny * ny); |
| 389 |
const fadeEnd = state.edgeFadeEnd || 1.55; |
| 390 |
return r > fadeEnd + 0.55; |
| 391 |
}; |
| 392 |
|
| 393 |
const respawn = (p) => { |
| 394 |
if (!state.region) { |
| 395 |
return; |
| 396 |
} |
| 397 |
const margin = state.region.feather * 1.15; |
| 398 |
for (let k = 0; k < 12; k += 1) { |
| 399 |
const x = state.region.x + (Math.random() * (state.region.w + margin * 2) - margin); |
| 400 |
const y = state.region.y + (Math.random() * (state.region.h + margin * 2) - margin); |
| 401 |
if (sdfRoundRectFast(x, y, state.region.x, state.region.y, state.region.w, state.region.h, state.region.r) <= margin) { |
| 402 |
p.x = x; |
| 403 |
p.y = y; |
| 404 |
break; |
| 405 |
} |
| 406 |
} |
| 407 |
|
| 408 |
const speed = typeof p.baseSpeed === "number" ? p.baseSpeed : (7 + Math.random() * 10); |
| 409 |
const dir = Math.random() * Math.PI * 2; |
| 410 |
p.vx = Math.cos(dir) * speed; |
| 411 |
p.vy = Math.sin(dir) * speed; |
| 412 |
}; |
| 413 |
|
| 414 |
ensureSprites(spoilerRgb); |
| 415 |
|
| 416 |
// Preserve color (lighter tends to wash into white). |
| 417 |
ctx.globalCompositeOperation = "source-over"; |
| 418 |
ctx.imageSmoothingEnabled = false; |
| 419 |
|
| 420 |
for (let i = 0; i < state.particles.length; i += 1) { |
| 421 |
const p = state.particles[i]; |
| 422 |
|
| 423 |
// Natural iMessage-like shimmer: gentle drift + tiny curl. |
| 424 |
if (typeof p.vx === "number" && typeof p.vy === "number") { |
| 425 |
const phase = (p.phase || 0); |
| 426 |
const ax = Math.sin(p.y * 0.045 + time * 0.85 + phase) * 3.2; |
| 427 |
const ay = Math.cos(p.x * 0.045 - time * 0.80 + phase) * 3.2; |
| 428 |
p.vx += ax * dt; |
| 429 |
p.vy += ay * dt; |
| 430 |
|
| 431 |
const base = typeof p.baseSpeed === "number" ? p.baseSpeed : 14; |
| 432 |
const maxV = base * 1.18; |
| 433 |
const v = Math.sqrt(p.vx * p.vx + p.vy * p.vy); |
| 434 |
if (v > maxV) { |
| 435 |
const k = maxV / (v || 1); |
| 436 |
p.vx *= k; |
| 437 |
p.vy *= k; |
| 438 |
} |
| 439 |
|
| 440 |
p.x += p.vx * dt; |
| 441 |
p.y += p.vy * dt; |
| 442 |
} |
| 443 |
|
| 444 |
if (!state.region) continue; |
| 445 |
// No hard boundary: fade via SDF with a bit of noise. |
| 446 |
const sdf = sdfRoundRectFast(p.x, p.y, state.region.x, state.region.y, state.region.w, state.region.h, state.region.r); |
| 447 |
// Irregular edge (not a visible geometric boundary) |
| 448 |
const edgeNoise = (Math.sin(p.x * 0.11 + time * 0.8 + (p.phase || 0)) + Math.cos(p.y * 0.13 - time * 0.7 + (p.phase || 0))) * 0.5; |
| 449 |
const feather = state.region.feather; |
| 450 |
const edge = 1 - smoothStep(-feather, 0, sdf + edgeNoise * feather * 0.18); |
| 451 |
if (edge <= 0.01) { |
| 452 |
// if far outside, respawn; if near outside, just drift back. |
| 453 |
if (sdf > feather * 1.8) respawn(p); |
| 454 |
continue; |
| 455 |
} |
| 456 |
|
| 457 |
// If slightly outside, gently pull back toward center (no bounce). |
| 458 |
if (sdf > 0.6) { |
| 459 |
const cx = state.region.x + state.region.w / 2; |
| 460 |
const cy = state.region.y + state.region.h / 2; |
| 461 |
p.x += (cx - p.x) * 0.02; |
| 462 |
p.y += (cy - p.y) * 0.02; |
| 463 |
p.vx *= 0.98; |
| 464 |
p.vy *= 0.98; |
| 465 |
} |
| 466 |
|
| 467 |
// Soft wrap/respawn so the cloud keeps moving without visible "bounce". |
| 468 |
// Only respawn when far outside; near-edge particles fade out instead. |
| 469 |
if (shouldRespawn(p)) { |
| 470 |
respawn(p); |
| 471 |
} |
| 472 |
|
| 473 |
// Reveal around cursor/touch movement. |
| 474 |
let shouldFade = false; |
| 475 |
for (let k = 0; k < state.revealPoints.length; k += 1) { |
| 476 |
const rp = state.revealPoints[k]; |
| 477 |
const dx = p.x - rp.x; |
| 478 |
const dy = p.y - rp.y; |
| 479 |
if (dx * dx + dy * dy < radius * radius) { |
| 480 |
shouldFade = true; |
| 481 |
break; |
| 482 |
} |
| 483 |
} |
| 484 |
|
| 485 |
if (shouldFade) { |
| 486 |
p.alpha = Math.max(0, p.alpha - fadeSpeed); |
| 487 |
} else { |
| 488 |
p.alpha = Math.min(1, p.alpha + fadeSpeed * 0.35); |
| 489 |
} |
| 490 |
|
| 491 |
const tw = 0.94 + 0.06 * Math.sin(time * (p.twinkleSpeed || 1.0) + (p.phase || 0)); |
| 492 |
// Boost a bit so color reads. |
| 493 |
const baseAlpha = clamp(spoilerOpacity * p.alpha * edge * tw * 1.48, 0, 1); |
| 494 |
if (baseAlpha <= 0.01) continue; |
| 495 |
|
| 496 |
const size = typeof p.size === "number" ? p.size : 0.8; |
| 497 |
const kind = (p.kind || (p.sparkle ? "spark" : "dust")); |
| 498 |
const sprite = kind === "spark" ? state.sprites.spark : (kind === "dust2" ? state.sprites.dust2 : state.sprites.dust); |
| 499 |
const sw = sprite.width; |
| 500 |
const sh = sprite.height; |
| 501 |
// Limit scaling to avoid blur and keep pointy look. |
| 502 |
const scale = clamp(size / 0.8, 0.9, 1.15); |
| 503 |
const dw = Math.max(1, Math.round(sw * scale)); |
| 504 |
const dh = Math.max(1, Math.round(sh * scale)); |
| 505 |
|
| 506 |
const tintBoost = typeof p.tint === "number" ? (1 + p.tint * 0.82) : 1; |
| 507 |
ctx.globalAlpha = clamp(baseAlpha * tintBoost * (kind === "spark" ? 1 : 1), 0, 1); |
| 508 |
// Snap to device pixel grid for crispness. |
| 509 |
const dx = snap(p.x - dw / 2); |
| 510 |
const dy = snap(p.y - dh / 2); |
| 511 |
ctx.drawImage(sprite, dx, dy, dw, dh); |
| 512 |
} |
| 513 |
|
| 514 |
ctx.globalCompositeOperation = "source-over"; |
| 515 |
|
| 516 |
ctx.globalAlpha = 1; |
| 517 |
state.rafId = requestAnimationFrame(draw); |
| 518 |
}; |
| 519 |
|
| 520 |
const start = () => { |
| 521 |
if (state.running) return; |
| 522 |
state.running = true; |
| 523 |
state.start = performance.now(); |
| 524 |
state.rafId = requestAnimationFrame(draw); |
| 525 |
}; |
| 526 |
|
| 527 |
const stopAndRevealAll = () => { |
| 528 |
$inner.addClass("is-revealed"); |
| 529 |
setSpotlight(0, 0, false); |
| 530 |
clearRevealPoints(); |
| 531 |
if (state.rafId) { |
| 532 |
cancelAnimationFrame(state.rafId); |
| 533 |
state.rafId = 0; |
| 534 |
} |
| 535 |
state.running = false; |
| 536 |
}; |
| 537 |
|
| 538 |
const hideAll = () => { |
| 539 |
$inner.removeClass("is-revealed"); |
| 540 |
setSpotlight(0, 0, false); |
| 541 |
clearRevealPoints(); |
| 542 |
start(); |
| 543 |
}; |
| 544 |
|
| 545 |
// Initial sizing & animation. |
| 546 |
resize(); |
| 547 |
start(); |
| 548 |
|
| 549 |
// Use triggers from widget settings. |
| 550 |
const triggerDesktop = $item.data("spoiler-desktop") || "hover"; |
| 551 |
const triggerMobile = $item.data("spoiler-mobile") || "tap"; |
| 552 |
|
| 553 |
const attachHoverInk = () => { |
| 554 |
$item.on("mousemove", (e) => { |
| 555 |
const rect = innerEl.getBoundingClientRect(); |
| 556 |
addRevealPoint(e.clientX - rect.left, e.clientY - rect.top); |
| 557 |
setSpotlight(e.clientX, e.clientY, true); |
| 558 |
}); |
| 559 |
$item.on("mouseleave", () => { |
| 560 |
setSpotlight(0, 0, false); |
| 561 |
clearRevealPoints(); |
| 562 |
}); |
| 563 |
}; |
| 564 |
|
| 565 |
const attachTouchInk = () => { |
| 566 |
$item.on("touchstart", (e) => { |
| 567 |
const touch = e.originalEvent && e.originalEvent.touches && e.originalEvent.touches[0]; |
| 568 |
if (touch) setSpotlight(touch.clientX, touch.clientY, true); |
| 569 |
}); |
| 570 |
$item.on("touchmove", (e) => { |
| 571 |
const touch = e.originalEvent && e.originalEvent.touches && e.originalEvent.touches[0]; |
| 572 |
if (!touch) return; |
| 573 |
const rect = innerEl.getBoundingClientRect(); |
| 574 |
addRevealPoint(touch.clientX - rect.left, touch.clientY - rect.top); |
| 575 |
setSpotlight(touch.clientX, touch.clientY, true); |
| 576 |
}); |
| 577 |
$item.on("touchend", () => { |
| 578 |
setSpotlight(0, 0, false); |
| 579 |
// On mobile iOS-like behavior: reset when touch ends. |
| 580 |
clearRevealPoints(); |
| 581 |
}); |
| 582 |
}; |
| 583 |
|
| 584 |
const attachClickRemove = () => { |
| 585 |
$item.on("click", (e) => { |
| 586 |
e.preventDefault(); |
| 587 |
if ($inner.hasClass("is-revealed")) { |
| 588 |
hideAll(); |
| 589 |
} else { |
| 590 |
stopAndRevealAll(); |
| 591 |
} |
| 592 |
}); |
| 593 |
}; |
| 594 |
|
| 595 |
const attachClickToggle = () => { |
| 596 |
$item.on("click", (e) => { |
| 597 |
e.preventDefault(); |
| 598 |
if ($inner.hasClass("is-revealed")) { |
| 599 |
hideAll(); |
| 600 |
} else { |
| 601 |
stopAndRevealAll(); |
| 602 |
} |
| 603 |
}); |
| 604 |
}; |
| 605 |
|
| 606 |
if (isTouchLike()) { |
| 607 |
if (triggerMobile === "hover") { |
| 608 |
attachTouchInk(); |
| 609 |
} else if (triggerMobile === "hover-click") { |
| 610 |
attachTouchInk(); |
| 611 |
attachClickRemove(); |
| 612 |
} else { |
| 613 |
attachClickToggle(); |
| 614 |
} |
| 615 |
} else { |
| 616 |
if (triggerDesktop === "click") { |
| 617 |
attachClickToggle(); |
| 618 |
} else if (triggerDesktop === "hover-click") { |
| 619 |
attachHoverInk(); |
| 620 |
attachClickRemove(); |
| 621 |
} else { |
| 622 |
attachHoverInk(); |
| 623 |
} |
| 624 |
} |
| 625 |
|
| 626 |
// Keep canvas in sync with layout changes. |
| 627 |
if (window.ResizeObserver) { |
| 628 |
const ro = new ResizeObserver(() => { |
| 629 |
resize(); |
| 630 |
}); |
| 631 |
ro.observe(innerEl); |
| 632 |
} else { |
| 633 |
$(window).on("resize", () => resize()); |
| 634 |
} |
| 635 |
}; |
| 636 |
|
| 637 |
const bindSpoiler = ($item) => { |
| 638 |
const $inner = $item.find(".king-addons-styled-text-inner").first(); |
| 639 |
if (!$inner.length) return; |
| 640 |
setupSpoilerCanvas($item, $inner); |
| 641 |
}; |
| 642 |
|
| 643 |
const startTyping = ($item) => { |
| 644 |
const $inner = $item.find(".king-addons-styled-text-inner span").first(); |
| 645 |
if (!$inner.length) return; |
| 646 |
|
| 647 |
const fullText = $inner.text(); |
| 648 |
const speed = parseInt($item.data("typing-speed"), 10) || 80; |
| 649 |
const delay = parseInt($item.data("typing-delay"), 10) || 1200; |
| 650 |
const loop = $item.data("typing-loop") === "yes"; |
| 651 |
const cursorChar = ($item.data("typing-cursor") || "|").toString(); |
| 652 |
|
| 653 |
const $cursor = $('<span class="king-addons-styled-text__cursor"></span>').text(cursorChar); |
| 654 |
$inner.after($cursor); |
| 655 |
|
| 656 |
let pos = 0; |
| 657 |
let isTyping = false; |
| 658 |
|
| 659 |
const typeOnce = () => { |
| 660 |
if (isTyping) return; |
| 661 |
isTyping = true; |
| 662 |
$inner.text(""); |
| 663 |
pos = 0; |
| 664 |
|
| 665 |
const step = () => { |
| 666 |
if (pos <= fullText.length) { |
| 667 |
$inner.text(fullText.substring(0, pos)); |
| 668 |
pos += 1; |
| 669 |
setTimeout(step, speed); |
| 670 |
} else { |
| 671 |
isTyping = false; |
| 672 |
if (loop) { |
| 673 |
setTimeout(typeOnce, delay); |
| 674 |
} |
| 675 |
} |
| 676 |
}; |
| 677 |
|
| 678 |
step(); |
| 679 |
}; |
| 680 |
|
| 681 |
typeOnce(); |
| 682 |
}; |
| 683 |
|
| 684 |
const initStyledText = ($scope) => { |
| 685 |
const $items = $scope.find('.king-addons-styled-text[data-effect="spoiler"]'); |
| 686 |
if ($items.length) { |
| 687 |
$items.each(function () { |
| 688 |
bindSpoiler($(this)); |
| 689 |
}); |
| 690 |
} |
| 691 |
|
| 692 |
const $typingItems = $scope.find('.king-addons-styled-text[data-effect="typing"]'); |
| 693 |
if ($typingItems.length) { |
| 694 |
$typingItems.each(function () { |
| 695 |
startTyping($(this)); |
| 696 |
}); |
| 697 |
} |
| 698 |
}; |
| 699 |
|
| 700 |
$(window).on("elementor/frontend/init", function () { |
| 701 |
elementorFrontend.hooks.addAction( |
| 702 |
"frontend/element_ready/king-addons-styled-text-builder.default", |
| 703 |
function ($scope) { |
| 704 |
initStyledText($scope); |
| 705 |
} |
| 706 |
); |
| 707 |
}); |
| 708 |
})(jQuery); |
| 709 |
|
| 710 |
|
| 711 |
|
| 712 |
|
| 713 |
|
| 714 |
|
| 715 |
|
| 716 |
|