| 1 |
//Allows you to set a theme for a set of areas without tying them to looping sounds explicitly |
| 2 |
/datum/component/area_sound_manager |
| 3 |
//area -> looping sound type |
| 4 |
var/list/area_to_looping_type = list() |
| 5 |
//Current sound loop |
| 6 |
var/datum/looping_sound/our_loop |
| 7 |
//A list of "acceptable" z levels to be on. If you leave this, we're gonna delete ourselves |
| 8 |
var/list/accepted_zs |
| 9 |
//The timer id of our current start delay, if it exists |
| 10 |
var/timerid |
| 11 |
|
| 12 |
/datum/component/area_sound_manager/Initialize(area_loop_pairs, change_on, remove_on, acceptable_zs) |
| 13 |
if(!ismovable(parent)) |
| 14 |
return |
| 15 |
area_to_looping_type = area_loop_pairs |
| 16 |
accepted_zs = acceptable_zs |
| 17 |
change_the_track() |
| 18 |
|
| 19 |
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/react_to_move) |
| 20 |
RegisterSignal(parent, COMSIG_MOVABLE_Z_CHANGED, .proc/react_to_z_move) |
| 21 |
RegisterSignal(parent, change_on, .proc/handle_change) |
| 22 |
RegisterSignal(parent, remove_on, .proc/handle_removal) |
| 23 |
|
| 24 |
/datum/component/area_sound_manager/Destroy(force, silent) |
| 25 |
QDEL_NULL(our_loop) |
| 26 |
. = ..() |
| 27 |
|
| 28 |
/datum/component/area_sound_manager/proc/react_to_move(datum/source, atom/oldloc, dir, forced) |
| 29 |
SIGNAL_HANDLER |
| 30 |
var/list/loop_lookup = area_to_looping_type |
| 31 |
if(loop_lookup[get_area(oldloc)] == loop_lookup[get_area(parent)]) |
| 32 |
return |
| 33 |
change_the_track(TRUE) |
| 34 |
|
| 35 |
/datum/component/area_sound_manager/proc/react_to_z_move(datum/source, old_z, new_z) |
| 36 |
SIGNAL_HANDLER |
| 37 |
if(!length(accepted_zs) || (new_z in accepted_zs)) |
| 38 |
return |
| 39 |
qdel(src) |
| 40 |
|
| 41 |
/datum/component/area_sound_manager/proc/handle_removal(datum/source) |
| 42 |
SIGNAL_HANDLER |
| 43 |
qdel(src) |
| 44 |
|
| 45 |
/datum/component/area_sound_manager/proc/handle_change(datum/source) |
| 46 |
SIGNAL_HANDLER |
| 47 |
change_the_track() |
| 48 |
|
| 49 |
/datum/component/area_sound_manager/proc/change_the_track(skip_start = FALSE) |
| 50 |
var/time_remaining = 0 |
| 51 |
|
| 52 |
if(our_loop) |
| 53 |
var/our_id = our_loop.timerid || timerid |
| 54 |
if(our_id) |
| 55 |
time_remaining = timeleft(our_id, SSsound_loops) || 0 |
| 56 |
//Time left will sometimes return negative values, just ignore them and start a new sound loop now |
| 57 |
time_remaining = max(time_remaining, 0) |
| 58 |
QDEL_NULL(our_loop) |
| 59 |
|
| 60 |
var/area/our_area = get_area(parent) |
| 61 |
var/new_loop_type = area_to_looping_type[our_area] |
| 62 |
if(!new_loop_type) |
| 63 |
return |
| 64 |
|
| 65 |
our_loop = new new_loop_type(parent, FALSE, TRUE, skip_start) |
| 66 |
|
| 67 |
//If we're still playing, wait a bit before changing the sound so we don't double up |
| 68 |
if(time_remaining) |
| 69 |
timerid = addtimer(CALLBACK(src, .proc/start_looping_sound), time_remaining, TIMER_UNIQUE | TIMER_CLIENT_TIME | TIMER_STOPPABLE | TIMER_NO_HASH_WAIT | TIMER_DELETE_ME, SSsound_loops) |
| 70 |
return |
| 71 |
timerid = null |
| 72 |
our_loop.start() |
| 73 |
|
| 74 |
/datum/component/area_sound_manager/proc/start_looping_sound() |
| 75 |
timerid = null |
| 76 |
if(our_loop) |
| 77 |
our_loop.start() |
| 78 |
|