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<?php |
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/** |
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* OpenStation — Games: hub window + desktop icon registration. |
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* |
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* Native window with id `desktop-mode-games` — the "Games folder" |
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* fixture on the wallpaper. The template body is a static skeleton |
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* (a game grid + a detail panel, Steam-library style) that the JS |
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* bundle enhances on first open: the grid paints from the games |
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* registry; selecting a game reveals its description, Play + |
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* Challenge actions, its scoreboard, and its challenges below. |
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* |
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* Both registrations are filterable via |
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* `openstation_games_window_args` / `openstation_games_icon_args`, |
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* mirroring the Recycle Bin. |
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* |
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* @package OpenStation |
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*/ |
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|
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defined( 'ABSPATH' ) || exit; |
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|
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/** |
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* The stylesheet handles a game window needs, hub or no hub. |
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* |
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* Set once while the Games window is registered — after the |
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* `openstation_games_window_args` filter, so it includes the built-in |
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* games' own sheets and any a plugin appended — and read back when the |
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* shell config is assembled. |
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* |
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* These ride the hub window as companion styles, which is right when |
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* the hub is what opened. It is not the only way in: the challenge |
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* toast's "Accept & Play" is built to work with the hub closed, solo |
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* mode boots straight to `?openstation_solo=os-game-<id>`, and |
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* `wp.os.games.launch()` is documented for plugin authors. Each of |
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* those reaches `launchGame()` in the shell bundle without the hub |
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* window ever existing, and the game then paints unstyled. |
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* |
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* @param string[]|null $set Handles to store, when registering. |
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* @return string[] The stored handles. |
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*/ |
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function openstation_games_style_handles( $set = null ) { |
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static $handles = array(); |
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if ( null !== $set ) { |
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$handles = array_values( array_unique( array_filter( array_map( 'strval', (array) $set ) ) ) ); |
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} |
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return $handles; |
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} |
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|
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/** |
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* The shared gamepad SVG used by the window icon and the desktop |
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* icon. |
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* |
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* Drawn in `currentColor`, which is what makes it a silhouette: |
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* `isSilhouetteSvg()` in `src/icon.ts` looks for exactly that token |
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* and, finding it, paints the art as a CSS mask instead of a |
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* background-image, so it takes whatever colour the surface is |
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* already using for text. |
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* |
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* This icon used to be the only fixed-colour one in the shell, in |
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* four hues (`#6c5ce7`, white, `#ffd166`, `#06d6a0`) that belong to |
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* no palette the plugin ships. Two things followed from that. It |
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* could not invert on a light title bar or a light desktop theme, |
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* because a background-image has no colour to inherit. And under a |
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* desktop theme's icon tint it collapsed outright: that path runs |
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* `applyIconMask()`, which keeps only the artwork's alpha, and every |
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* pixel of the old gamepad was opaque, so the d-pad and the buttons |
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* vanished into a featureless blob. |
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* |
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* Redrawn as an outlined body with the controls knocked into it, the |
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* detail is carried by negative space rather than by colour, so it |
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* survives both. Held to five elements because it renders as small as |
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* 20px in the dock: body, two d-pad bars, two buttons. |
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* |
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* @return string Raw `<svg>` markup. |
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*/ |
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function openstation_games_icon_svg() { |
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return '<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64">' |
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// The body: outlined, so what sits inside it reads as detail |
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// rather than as more fill. |
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. '<path d="M21 21h22a13 13 0 0 1 12.6 9.8l2.8 11.2a7.5 7.5 0 0 1-13.6 5.8L40.5 41h-17l-4.3 6.8A7.5 7.5 0 0 1 5.6 42l2.8-11.2A13 13 0 0 1 21 21z" fill="none" stroke="currentColor" stroke-width="3" stroke-linejoin="round" stroke-linecap="round"/>' |
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// D-pad, two crossed bars sharing a centre. |
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. '<rect x="14" y="28.5" width="14" height="4.6" rx="2.3" fill="currentColor"/>' |
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. '<rect x="18.7" y="23.8" width="4.6" height="14" rx="2.3" fill="currentColor"/>' |
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// Face buttons, offset on the diagonal the way a real pad has |
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// them. Two, not four: four would not separate at 20px. |
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. '<circle cx="40.5" cy="34" r="3.1" fill="currentColor"/>' |
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. '<circle cx="47.5" cy="28.5" r="3.1" fill="currentColor"/>' |
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. '</svg>'; |
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} |
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|
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/** |
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* Whether the current user can use desktop games. |
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* |
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* @return bool |
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*/ |
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function openstation_games_user_can_use() { |
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$can = is_user_logged_in() && current_user_can( 'read' ); |
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|
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/** |
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* Filter whether the current user can see the Games window, |
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* icon, and play games. |
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* |
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* @param bool $can Default: logged-in + `read` capability. |
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*/ |
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return (bool) apply_filters( 'openstation_games_user_can_use', $can ); |
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} |
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|
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/** |
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* Echoes the Games window's template body. |
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* |
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* The `data-os-games-*` hooks are the contract the JS |
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* render callback relies on — keep them intact (or rename via the |
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* filter) when customizing the layout. |
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*/ |
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function openstation_games_render_template() { |
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ob_start(); |
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?> |
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<div class="desktop-mode-games" data-os-games-root> |
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<div class="os-games__library"> |
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<div class="os-games__grid" data-os-games-grid role="listbox" aria-label="<?php esc_attr_e( 'Games', 'desktop-mode' ); ?>"></div> |
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<div class="os-games__detail" data-os-games-detail hidden></div> |
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</div> |
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</div> |
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<?php |
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$html = (string) ob_get_clean(); |
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|
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/** |
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* Filter the Games window's template HTML. |
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* |
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* Keep the `data-os-games-*` hooks intact so the JS |
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* render callback can find its mount points. |
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* |
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* @param string $html Default template HTML. |
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*/ |
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$filtered = (string) apply_filters( 'openstation_games_template_html', $html ); |
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echo wp_kses( $filtered, openstation_native_window_allowed_html() ); |
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} |
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|
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/** |
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* Register the Games window + desktop icon on `init`. |
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* |
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* Priority 20, after the native-window registry bootstraps — same |
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* timing as the Recycle Bin. |
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*/ |
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function openstation_games_register_window() { |
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if ( ! openstation_games_user_can_use() ) { |
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return; |
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} |
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|
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$icon_uri = 'data:image/svg+xml;base64,' . base64_encode( openstation_games_icon_svg() ); |
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|
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$window_args = array( |
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'title' => __( 'Games', 'desktop-mode' ), |
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'icon' => $icon_uri, |
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'template' => 'openstation_games_render_template', |
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'script' => 'desktop-mode-games', |
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// Companion styles load with the games bundle on first open. |
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// Every game window (`os-game-<id>`) is opened by |
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// `launchGame()`, which lives in that bundle — so a sheet |
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// riding it here is guaranteed in the tab before any game |
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// paints. Built-in games append their own via the |
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// `openstation_games_window_args` filter below. |
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'styles' => array( 'desktop-mode-games' ), |
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'width' => 900, |
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'height' => 600, |
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'min_width' => 560, |
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'min_height' => 400, |
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// No dock tile from the window registration: the desktop icon |
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// below is this app's one launcher. Registering both used to |
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// mint two entries for one app, each with its own default, and |
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// the dock painted a tile while Preferences said "On the |
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// desktop". The navigation model collapses them either way — |
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// this keeps Games matching how My WordPress and Corkboard |
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// already register. |
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'placement' => 'none', |
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); |
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|
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/** |
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* Filter the args used to register the Games native window. |
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* |
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* @param array $window_args Args passed to `openstation_register_window()`. |
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*/ |
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$window_args = (array) apply_filters( 'openstation_games_window_args', $window_args ); |
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|
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// Remember the finished style list — base sheet plus whatever the |
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// built-in games and any plugin appended through the filter above. |
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// A game window does NOT always arrive through the hub: the |
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// challenge toast's "Accept & Play" is designed to work with the |
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// hub closed, solo mode boots straight into |
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// `?openstation_solo=os-game-<id>`, and `wp.os.games.launch()` is |
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// documented for plugins. In each of those, `launchGame()` runs |
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// from the SHELL bundle's copy, the hub window never opens, and its |
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// companion sheets never load — the HUD paints as raw text. The |
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// shell needs the list to inject them on demand. |
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openstation_games_style_handles( $window_args['styles'] ); |
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|
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$registered = openstation_register_window( 'desktop-mode-games', $window_args ); |
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if ( is_wp_error( $registered ) ) { |
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// phpcs:ignore WordPress.PHP.DevelopmentFunctions.error_log_error_log |
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error_log( '[openstation] Games window registration failed: ' . $registered->get_error_message() ); |
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return; |
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} |
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|
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$icon_args = array( |
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'title' => __( 'Games', 'desktop-mode' ), |
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'icon_svg' => openstation_games_icon_svg(), |
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'window' => 'desktop-mode-games', |
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'position' => 85, |
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); |
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|
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/** |
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* Filter the args used to register the Games desktop icon. |
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* |
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* @param array $icon_args Args passed to `openstation_register_icon()`. |
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*/ |
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$icon_args = (array) apply_filters( 'openstation_games_icon_args', $icon_args ); |
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|
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openstation_register_icon( 'desktop-mode-games', $icon_args ); |
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} |
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add_action( 'init', 'openstation_games_register_window', 20 ); |
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|
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/** |
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* Localize REST endpoints for the JS bundle. |
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* |
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* The bundle reads its config off `window.openStationGamesConfig` |
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* and never hardcodes URLs. |
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*/ |
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function openstation_games_localize_config() { |
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if ( ! openstation_games_user_can_use() ) { |
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return; |
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} |
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|
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wp_localize_script( |
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'desktop-mode-games', |
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'openStationGamesConfig', |
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array( |
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'restNonce' => wp_create_nonce( 'wp_rest' ), |
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'gamesUrlBase' => esc_url_raw( rest_url( 'desktop-mode/v1/games' ) ), |
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'challengesUrl' => esc_url_raw( rest_url( 'desktop-mode/v1/games/challenges' ) ), |
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'usersSearchUrl' => esc_url_raw( rest_url( 'desktop-mode/v1/games/users/search' ) ), |
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) |
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); |
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} |
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// Priority 5 for the same reason as the recycle bin: the lazy-load payload is |
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// built at priority 10, and localize data attached after that never reaches a |
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// bundle that loads on window open. |
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add_action( 'admin_enqueue_scripts', 'openstation_games_localize_config', 5 ); |
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|