BrickMathCalculator.php
3 years ago
CalculatorInterface.php
3 years ago
RoundingMode.php
3 years ago
RoundingMode.php
147 lines
| 1 | <?php |
| 2 | |
| 3 | /** |
| 4 | * This file was originally part of brick/math |
| 5 | * |
| 6 | * Copyright (c) 2013-present Benjamin Morel |
| 7 | * |
| 8 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
| 9 | * of this software and associated documentation files (the "Software"), to deal |
| 10 | * in the Software without restriction, including without limitation the rights |
| 11 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 12 | * copies of the Software, and to permit persons to whom the Software is |
| 13 | * furnished to do so, subject to the following conditions: |
| 14 | * |
| 15 | * The above copyright notice and this permission notice shall be included in |
| 16 | * all copies or substantial portions of the Software. |
| 17 | * |
| 18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 19 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 20 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 21 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 22 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 23 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| 24 | * SOFTWARE. |
| 25 | * |
| 26 | * @link https://github.com/brick/math brick/math at GitHub |
| 27 | */ |
| 28 | |
| 29 | declare(strict_types=1); |
| 30 | |
| 31 | namespace Ramsey\Uuid\Math; |
| 32 | |
| 33 | /** |
| 34 | * Specifies a rounding behavior for numerical operations capable of discarding |
| 35 | * precision. |
| 36 | * |
| 37 | * Each rounding mode indicates how the least significant returned digit of a |
| 38 | * rounded result is to be calculated. If fewer digits are returned than the |
| 39 | * digits needed to represent the exact numerical result, the discarded digits |
| 40 | * will be referred to as the discarded fraction regardless the digits' |
| 41 | * contribution to the value of the number. In other words, considered as a |
| 42 | * numerical value, the discarded fraction could have an absolute value greater |
| 43 | * than one. |
| 44 | */ |
| 45 | final class RoundingMode |
| 46 | { |
| 47 | /** |
| 48 | * Private constructor. This class is not instantiable. |
| 49 | * |
| 50 | * @codeCoverageIgnore |
| 51 | */ |
| 52 | private function __construct() |
| 53 | { |
| 54 | } |
| 55 | |
| 56 | /** |
| 57 | * Asserts that the requested operation has an exact result, hence no |
| 58 | * rounding is necessary. |
| 59 | */ |
| 60 | public const UNNECESSARY = 0; |
| 61 | |
| 62 | /** |
| 63 | * Rounds away from zero. |
| 64 | * |
| 65 | * Always increments the digit prior to a nonzero discarded fraction. |
| 66 | * Note that this rounding mode never decreases the magnitude of the |
| 67 | * calculated value. |
| 68 | */ |
| 69 | public const UP = 1; |
| 70 | |
| 71 | /** |
| 72 | * Rounds towards zero. |
| 73 | * |
| 74 | * Never increments the digit prior to a discarded fraction (i.e., |
| 75 | * truncates). Note that this rounding mode never increases the magnitude of |
| 76 | * the calculated value. |
| 77 | */ |
| 78 | public const DOWN = 2; |
| 79 | |
| 80 | /** |
| 81 | * Rounds towards positive infinity. |
| 82 | * |
| 83 | * If the result is positive, behaves as for UP; if negative, behaves as for |
| 84 | * DOWN. Note that this rounding mode never decreases the calculated value. |
| 85 | */ |
| 86 | public const CEILING = 3; |
| 87 | |
| 88 | /** |
| 89 | * Rounds towards negative infinity. |
| 90 | * |
| 91 | * If the result is positive, behave as for DOWN; if negative, behave as for |
| 92 | * UP. Note that this rounding mode never increases the calculated value. |
| 93 | */ |
| 94 | public const FLOOR = 4; |
| 95 | |
| 96 | /** |
| 97 | * Rounds towards "nearest neighbor" unless both neighbors are equidistant, |
| 98 | * in which case round up. |
| 99 | * |
| 100 | * Behaves as for UP if the discarded fraction is >= 0.5; otherwise, behaves |
| 101 | * as for DOWN. Note that this is the rounding mode commonly taught at |
| 102 | * school. |
| 103 | */ |
| 104 | public const HALF_UP = 5; |
| 105 | |
| 106 | /** |
| 107 | * Rounds towards "nearest neighbor" unless both neighbors are equidistant, |
| 108 | * in which case round down. |
| 109 | * |
| 110 | * Behaves as for UP if the discarded fraction is > 0.5; otherwise, behaves |
| 111 | * as for DOWN. |
| 112 | */ |
| 113 | public const HALF_DOWN = 6; |
| 114 | |
| 115 | /** |
| 116 | * Rounds towards "nearest neighbor" unless both neighbors are equidistant, |
| 117 | * in which case round towards positive infinity. |
| 118 | * |
| 119 | * If the result is positive, behaves as for HALF_UP; if negative, behaves |
| 120 | * as for HALF_DOWN. |
| 121 | */ |
| 122 | public const HALF_CEILING = 7; |
| 123 | |
| 124 | /** |
| 125 | * Rounds towards "nearest neighbor" unless both neighbors are equidistant, |
| 126 | * in which case round towards negative infinity. |
| 127 | * |
| 128 | * If the result is positive, behaves as for HALF_DOWN; if negative, behaves |
| 129 | * as for HALF_UP. |
| 130 | */ |
| 131 | public const HALF_FLOOR = 8; |
| 132 | |
| 133 | /** |
| 134 | * Rounds towards the "nearest neighbor" unless both neighbors are |
| 135 | * equidistant, in which case rounds towards the even neighbor. |
| 136 | * |
| 137 | * Behaves as for HALF_UP if the digit to the left of the discarded fraction |
| 138 | * is odd; behaves as for HALF_DOWN if it's even. |
| 139 | * |
| 140 | * Note that this is the rounding mode that statistically minimizes |
| 141 | * cumulative error when applied repeatedly over a sequence of calculations. |
| 142 | * It is sometimes known as "Banker's rounding", and is chiefly used in the |
| 143 | * USA. |
| 144 | */ |
| 145 | public const HALF_EVEN = 9; |
| 146 | } |
| 147 |