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import { ref, computed } from 'vue' |
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import type { ComputedRef } from 'vue' |
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import { defineStore } from 'pinia' |
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import { useActionEntityStore } from '@/stores/actionEntityStore' |
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|
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/** |
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* Base entity types that can track unsaved changes in Lite |
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*/ |
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export const BASE_ENTITY_KEYS = [ |
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'formBuilder', |
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'confirmationBuilder', |
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'notificationBuilder', |
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] as const |
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|
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/** |
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* Design principles: |
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* 1. Uses a dirty flag approach |
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* 2. Each entity store is responsible for calling markDirty() when changes occur |
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* 3. Changes are marked clean after successful save operations |
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* |
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* How to use in entity stores: |
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* 1. Call startEditing() when loading data or starting to edit |
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* 2. Call markDirty() whenever user makes any change |
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* 3. Call markClean() after successful save |
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* 4. Call stopEditing() when leaving the editor |
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*/ |
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export const useUnsavedChangesStore = defineStore('unsavedChanges', () => { |
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// Track dirty state for each entity type |
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const dirtyFlags = ref<Record<string, boolean>>({ |
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formBuilder: false, |
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confirmationBuilder: false, |
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notificationBuilder: false, |
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}) |
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|
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// Track which entities are currently being edited (loaded from server) |
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const editingFlags = ref<Record<string, boolean>>({ |
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formBuilder: false, |
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confirmationBuilder: false, |
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notificationBuilder: false, |
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}) |
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|
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// Action entity store for showing the dialog |
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const actionEntityStore = useActionEntityStore() |
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|
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/** |
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* Register a new entity type for tracking (used by Pro plans) |
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* @param entityKey - The entity key to register (e.g., 'webhookBuilder') |
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*/ |
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const registerEntity = (entityKey: string) => { |
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if (!(entityKey in dirtyFlags.value)) { |
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dirtyFlags.value[entityKey] = false |
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editingFlags.value[entityKey] = false |
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} |
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} |
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|
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/** |
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* Mark an entity as dirty (has unsaved changes) |
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* Call this whenever user makes a change to form fields, settings, etc. |
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*/ |
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const markDirty = (entityKey: string) => { |
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// Only mark dirty if the entity is being edited |
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if (editingFlags.value[entityKey]) { |
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dirtyFlags.value[entityKey] = true |
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} |
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} |
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|
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/** |
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* Mark an entity as clean (no unsaved changes) |
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* Call this after successful save operations |
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*/ |
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const markClean = (entityKey: string) => { |
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dirtyFlags.value[entityKey] = false |
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} |
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|
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/** |
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* Mark an entity as being edited (loaded from server or new form started) |
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* This enables dirty tracking for the entity |
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*/ |
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const startEditing = (entityKey: string) => { |
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editingFlags.value[entityKey] = true |
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dirtyFlags.value[entityKey] = false |
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} |
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|
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/** |
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* Mark an entity as no longer being edited |
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* This disables dirty tracking and clears the dirty flag |
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*/ |
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const stopEditing = (entityKey: string) => { |
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editingFlags.value[entityKey] = false |
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dirtyFlags.value[entityKey] = false |
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} |
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|
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/** |
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* Check if a specific entity has unsaved changes |
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*/ |
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const isDirty = (entityKey: string): boolean => { |
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return dirtyFlags.value[entityKey] |
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} |
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|
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/** |
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* Get a computed ref for dirty state (useful for reactive bindings) |
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*/ |
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const isDirtyRef = (entityKey: string): ComputedRef<boolean> => { |
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return computed(() => dirtyFlags.value[entityKey]) |
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} |
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|
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/** |
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* Check if a specific entity is being edited |
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*/ |
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const isEntityEditing = (entityKey: string): boolean => { |
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return editingFlags.value[entityKey] |
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} |
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|
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/** |
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* Check if any of the specified entities have unsaved changes |
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* @param entities - Array of entity keys to check (defaults to all) |
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*/ |
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const hasAnyUnsavedChanges = (entities: string[] = [...BASE_ENTITY_KEYS]): boolean => { |
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return entities.some((entity) => dirtyFlags.value[entity]) |
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} |
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|
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/** |
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* Get a computed ref for any unsaved changes (useful for reactive bindings) |
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*/ |
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const hasAnyUnsavedChangesRef = ( |
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entities: string[] = [...BASE_ENTITY_KEYS], |
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): ComputedRef<boolean> => { |
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return computed(() => entities.some((entity) => dirtyFlags.value[entity])) |
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} |
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|
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/** |
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* Clear all dirty flags |
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* Use when navigating away after user confirms, or after successful save of all entities |
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*/ |
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const clearAllDirtyFlags = () => { |
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Object.keys(dirtyFlags.value).forEach((key) => { |
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dirtyFlags.value[key] = false |
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}) |
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} |
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|
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/** |
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* Reset all state (dirty flags and editing flags) |
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* Use when completely leaving the form builder context |
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*/ |
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const resetAllState = () => { |
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Object.keys(dirtyFlags.value).forEach((key) => { |
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dirtyFlags.value[key] = false |
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editingFlags.value[key] = false |
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}) |
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} |
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|
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/** |
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* Show confirmation dialog if there are unsaved changes, then proceed |
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* @param onProceed - Callback to execute if user confirms or no changes exist |
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* @param entities - Which entities to check (defaults to all) |
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*/ |
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const confirmIfDirty = (onProceed: () => void, entities: string[] = [...BASE_ENTITY_KEYS]) => { |
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if (!hasAnyUnsavedChanges(entities)) { |
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onProceed() |
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return |
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} |
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|
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actionEntityStore.showUnsavedChangesDialog(() => { |
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// Clear dirty flags before proceeding since user confirmed they want to leave |
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entities.forEach((entity) => markClean(entity)) |
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onProceed() |
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}) |
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} |
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|
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/** |
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* Handle admin menu click with unsaved changes check |
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* Used to intercept WordPress admin menu clicks |
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* @param event - Click event |
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* @param entities - Which entities to check |
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*/ |
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const handleAdminMenuClick = (event: Event, entities: string[] = [...BASE_ENTITY_KEYS]) => { |
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const mouseEvent = event as MouseEvent |
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const target = mouseEvent.target as HTMLElement |
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const link = target.closest('a') as HTMLAnchorElement | null |
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|
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if (!link) return |
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|
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// Prevent default navigation first, before checking for unsaved changes |
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mouseEvent.preventDefault() |
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mouseEvent.stopPropagation() |
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|
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// If no unsaved changes, proceed with navigation immediately |
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if (!hasAnyUnsavedChanges(entities)) { |
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window.location.href = link.href |
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return |
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} |
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|
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confirmIfDirty(() => { |
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window.location.href = link.href |
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}, entities) |
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} |
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return { |
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// Entity registration |
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registerEntity, |
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|
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// State tracking |
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markDirty, |
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markClean, |
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startEditing, |
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stopEditing, |
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isDirty, |
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isDirtyRef, |
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isEntityEditing, |
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|
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// Aggregated state checks |
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hasAnyUnsavedChanges, |
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hasAnyUnsavedChangesRef, |
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clearAllDirtyFlags, |
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resetAllState, |
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|
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// Navigation helpers |
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confirmIfDirty, |
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handleAdminMenuClick, |
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} |
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}) |
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|