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media-cloud-sync / includes / sdk / google / ramsey / uuid / src / Math / RoundingMode.php

RoundingMode.php in Media Cloud Sync 1.2.12, at includes/sdk/google/ramsey/uuid/src/Math/RoundingMode.php

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1 <?php
2
3 /**
4 * This file was originally part of brick/math
5 *
6 * Copyright (c) 2013-present Benjamin Morel
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a copy
9 * of this software and associated documentation files (the "Software"), to deal
10 * in the Software without restriction, including without limitation the rights
11 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12 * copies of the Software, and to permit persons to whom the Software is
13 * furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included in
16 * all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * SOFTWARE.
25 *
26 * @link https://github.com/brick/math brick/math at GitHub
27 */
28 declare (strict_types=1);
29 namespace Dudlewebs\WPMCS\Ramsey\Uuid\Math;
30
31 /**
32 * Specifies a rounding behavior for numerical operations capable of discarding
33 * precision.
34 *
35 * Each rounding mode indicates how the least significant returned digit of a
36 * rounded result is to be calculated. If fewer digits are returned than the
37 * digits needed to represent the exact numerical result, the discarded digits
38 * will be referred to as the discarded fraction regardless the digits'
39 * contribution to the value of the number. In other words, considered as a
40 * numerical value, the discarded fraction could have an absolute value greater
41 * than one.
42 */
43 final class RoundingMode
44 {
45 /**
46 * Private constructor. This class is not instantiable.
47 *
48 * @codeCoverageIgnore
49 */
50 private function __construct()
51 {
52 }
53 /**
54 * Asserts that the requested operation has an exact result, hence no
55 * rounding is necessary.
56 */
57 public const UNNECESSARY = 0;
58 /**
59 * Rounds away from zero.
60 *
61 * Always increments the digit prior to a nonzero discarded fraction.
62 * Note that this rounding mode never decreases the magnitude of the
63 * calculated value.
64 */
65 public const UP = 1;
66 /**
67 * Rounds towards zero.
68 *
69 * Never increments the digit prior to a discarded fraction (i.e.,
70 * truncates). Note that this rounding mode never increases the magnitude of
71 * the calculated value.
72 */
73 public const DOWN = 2;
74 /**
75 * Rounds towards positive infinity.
76 *
77 * If the result is positive, behaves as for UP; if negative, behaves as for
78 * DOWN. Note that this rounding mode never decreases the calculated value.
79 */
80 public const CEILING = 3;
81 /**
82 * Rounds towards negative infinity.
83 *
84 * If the result is positive, behave as for DOWN; if negative, behave as for
85 * UP. Note that this rounding mode never increases the calculated value.
86 */
87 public const FLOOR = 4;
88 /**
89 * Rounds towards "nearest neighbor" unless both neighbors are equidistant,
90 * in which case round up.
91 *
92 * Behaves as for UP if the discarded fraction is >= 0.5; otherwise, behaves
93 * as for DOWN. Note that this is the rounding mode commonly taught at
94 * school.
95 */
96 public const HALF_UP = 5;
97 /**
98 * Rounds towards "nearest neighbor" unless both neighbors are equidistant,
99 * in which case round down.
100 *
101 * Behaves as for UP if the discarded fraction is > 0.5; otherwise, behaves
102 * as for DOWN.
103 */
104 public const HALF_DOWN = 6;
105 /**
106 * Rounds towards "nearest neighbor" unless both neighbors are equidistant,
107 * in which case round towards positive infinity.
108 *
109 * If the result is positive, behaves as for HALF_UP; if negative, behaves
110 * as for HALF_DOWN.
111 */
112 public const HALF_CEILING = 7;
113 /**
114 * Rounds towards "nearest neighbor" unless both neighbors are equidistant,
115 * in which case round towards negative infinity.
116 *
117 * If the result is positive, behaves as for HALF_DOWN; if negative, behaves
118 * as for HALF_UP.
119 */
120 public const HALF_FLOOR = 8;
121 /**
122 * Rounds towards the "nearest neighbor" unless both neighbors are
123 * equidistant, in which case rounds towards the even neighbor.
124 *
125 * Behaves as for HALF_UP if the digit to the left of the discarded fraction
126 * is odd; behaves as for HALF_DOWN if it's even.
127 *
128 * Note that this is the rounding mode that statistically minimizes
129 * cumulative error when applied repeatedly over a sequence of calculations.
130 * It is sometimes known as "Banker's rounding", and is chiefly used in the
131 * USA.
132 */
133 public const HALF_EVEN = 9;
134 }
135