PluginProbe
Code Block Pro – Beautiful Syntax Highlighting / 1.28.0
Code Block Pro – Beautiful Syntax Highlighting v1.28.0
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code-block-pro / build / shiki / samples / gdresource.sample

gdresource.sample in Code Block Pro – Beautiful Syntax Highlighting 1.28.0, at build/shiki/samples/gdresource.sample

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1 [gd_scene load_steps=7 format=2]
2
3 [ext_resource path="res://Example.gd" type="Script" id=1]
4
5 [sub_resource type="Environment" id=1]
6 background_mode = 4
7 tonemap_mode = 3
8 glow_enabled = true
9 glow_blend_mode = 0
10
11 [sub_resource type="Animation" id=2]
12 resource_name = "RESET"
13 tracks/0/type = "value"
14 tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
15 tracks/0/interp = 1
16 tracks/0/loop_wrap = true
17 tracks/0/imported = false
18 tracks/0/enabled = true
19 tracks/0/keys = {
20 "times": PoolRealArray( 0 ),
21 "transitions": PoolRealArray( 1 ),
22 "update": 0,
23 "values": [ Color( 0, 0, 0, 0 ) ]
24 }
25
26 [sub_resource type="Animation" id=3]
27 resource_name = "dim"
28 tracks/0/type = "value"
29 tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
30 tracks/0/interp = 1
31 tracks/0/loop_wrap = true
32 tracks/0/imported = false
33 tracks/0/enabled = true
34 tracks/0/keys = {
35 "times": PoolRealArray( 0, 1 ),
36 "transitions": PoolRealArray( 1, 1 ),
37 "update": 0,
38 "values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 0.501961 ) ]
39 }
40
41 [sub_resource type="Animation" id=4]
42 tracks/0/type = "value"
43 tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
44 tracks/0/interp = 1
45 tracks/0/loop_wrap = true
46 tracks/0/imported = false
47 tracks/0/enabled = true
48 tracks/0/keys = {
49 "times": PoolRealArray( 0, 1 ),
50 "transitions": PoolRealArray( 1, 1 ),
51 "update": 0,
52 "values": [ Color( 0, 0, 0, 1 ), Color( 0, 0, 0, 0 ) ]
53 }
54
55 [sub_resource type="Animation" id=5]
56 tracks/0/type = "value"
57 tracks/0/path = NodePath("CanvasLayer/Panel:modulate")
58 tracks/0/interp = 1
59 tracks/0/loop_wrap = true
60 tracks/0/imported = false
61 tracks/0/enabled = true
62 tracks/0/keys = {
63 "times": PoolRealArray( 0, 1 ),
64 "transitions": PoolRealArray( 1, 1 ),
65 "update": 0,
66 "values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
67 }
68
69 [node name="Main" type="Node"]
70 script = ExtResource( 1 )
71
72 [node name="World" type="Node2D" parent="."]
73
74 [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
75 environment = SubResource( 1 )
76
77 [node name="CanvasLayer" type="CanvasLayer" parent="."]
78 layer = 128
79
80 [node name="Panel" type="Panel" parent="CanvasLayer"]
81 modulate = Color( 0, 0, 0, 0 )
82 anchor_right = 1.0
83 anchor_bottom = 1.0
84 mouse_filter = 2
85 __meta__ = {
86 "_edit_use_anchors_": false
87 }
88
89 [node name="FadePlayer" type="AnimationPlayer" parent="."]
90 anims/RESET = SubResource( 2 )
91 anims/dim = SubResource( 3 )
92 anims/fade_in = SubResource( 4 )
93 anims/fade_out = SubResource( 5 )
94
95 ; from https://github.com/godotengine/godot-vscode-plugin/blob/cdc550a412dfffd26dfe7351e429b73c819d68d0/syntaxes/examples/Example.tscn